Monday, June 5, 2017

"Words to use instead of amazing"


  • Adorable
  • Alluring
  • Ambrosial
  • Astonishing
  • Astounding
  • Awe-inspiring
  • Awesome
  • Beauteous
  • Beautiful
  • Bewitching
  • Beyond words
  • Blue-ribbon
  • Bonny
  • Breathtaking
  • Brilliant
  • Capital
  • Captivating
  • Charming
  • Classy
  • Darling
  • Daunting
  • Dazzling
  • Delectable
  • Delicate
  • Delicious
  • Delightful
  • Divine
  • Elegant
  • Enchanting
  • Enthralling
  • Enticing
  • Ethereal
  • Exalted
  • Excellent
  • Exceptional
  • Exhilarating 
  • Exquisite
  • Extraordinary
  • Fabulous
  • Fantastic
  • Fascinating
  • Fearsome
  • Fetching
  • First-class
  • First-rate
  • Glorious
  • Gorgeous
  • Graceful
  • Grand
  • Heavenly
  • Ideal
  • Impressive
  • Incomparable
  • Inconceivable
  • Incredible
  • Indescribable
  • Ineffable
  • Inspiring
  • Irresistible
  • Lovely
  • Luscious
  • Magnetic
  • Magnificent
  • Majestic
  • Marvelous
  • Mesmerizing
  • Outstanding
  • Prodigious
  • Radiant
  • Rapturous
  • Ravishing
  • Refind
  • Resplendent
  • Savory
  • Scrumptious
  • Sensual
  • Sexy
  • Shocking
  • Spectacular
  • Splendid
  • Staggering
  • Striking
  • Stunning
  • Stupefying
  • Sublime
  • Superb
  • Supreme
  • Surprising 
  • Tantalizing
  • Thrilling
  • Top-notch
  • Transcendent
  • Tremendous
  • Unbelievable
  • Unearthly
  • Unutterable
  • Uplifting
  • Wonderful
  • Wondrous
  • Yummy

Sunday, June 4, 2017

"The Writing Process"

  1. Prewriting
    1. Research
      1. Library
      2. Internet
      3. Interviews
      4. Outlining
    2. Freewriting
    3. Clustering
  2. 1st Draft
    1. Fast
    2. Get it down
  3. Revision
    1. Structure
    2. Content
    3. Support
    4. Point of view
  4. Proofreading
    1. Diction
    2. Grammar
    3. Mechanics
    4. Format
  5. Publishing
    1. Posting 
    2. Submitting
    3. Mailing

Tuesday, April 4, 2017

"Bad Beginnings"

  • Waking Up: Starting your story with your character waking up (from a coma, from being knocked out, from being asleep, etc.) is not only cliche, but boring 
  • Dreams: Like waking up, starting your story with a dream is another cliche and it cheats the the reader 
  • Back Story: We don't care about your character yet! Get right to the action. Don't start with an info dump of background information on your character

"The Five Elements of Story"


  1. Someone to Care About
    • External
      • Undeserved Misfortune
      • Power and Humility
      • Weaknes
    • Internal
      • Morality
      • Desire
      • Wil
  2. Something to Want
    • Story Goal
    • Motivation
    • Internal and External
    • Stakes
    • Ideal
  3. Something to Dread
    • Curiosity, Expectation, Fear
    • Suspense
    • Dread
      • Dreadful Promises
      • Progressively Worse Obstacles
      • Dread Embodied, The Villain
  4. Something to Suffer
    • Suffering=Story Goal Value
    • Building Suffering to Climax
    • Hero's Ideal=Suffering
      • Physical
        • Inconvenience
        • Discomfort
        • Pain
        • Loss
      • Emotional
  5. Something to Learn
    • Theme
    • Premise
    • Ideals
      • Meaning
      • Character Change
      • Revelation 

"Character Motivations"

  • Basic Motivations
    • Survival
    • Failure
    • Peer pressure
    • Curiosity
    • Guilt
    • Desire
    • Instability
  • Noble Motivations 
    • Love
    • Loyalty
    • Honor
    • Obedience
    • Vengeance
    • Inequality
    • Unfulfillment
  • Evil Motivations
    • Hatred 
    • Dishonor
    • Pride
    • Greed
    • Revenge
    • Lust
    • Jealousy 
  • Fear Motivations
    • Death
    • Humiliation
    • Pain
    • Rejection
    • Loss
    • Regret
    • Shame

"How to Write a Scene In 11 Steps"


  1. What need to happen in this scene?
  2. What's the worst that would happen if this scene were omitted?
  3. Who needs to be in the scene?
  4. Where could the scene take place?
  5. What's the most surprising thing that could happen in the scene?
  6. Is this a long scene or a short scene?
  7. Brainstorm three different ways it could begin
  8. Play it on the screen in your head
  9. Write a scribble version
  10. Write the full scene
  11. Repeat 200 times

"9 Tips for Creating Conflict"


  1. Introduction: Every novel needs conflict. Without it, your characters have nothing to disagree on and no arc to develop. Without it your plot will flatline.
  2. Source of Conflict: Your protagonist should face conflict from lots of sources, but the main barriers should always come from your antagonist
  3. Make the Conflict Specific: Don't be broad and start a war because your hero and villain dislike each other. Start a war because your villain killed your heroes wife
  4. Target the Conflict: If you want your hero to invest in saving the world then give him a specific reason. Make the conflict personal to him.
  5. Make It Emotional: Make the conflict mean something to your hero. If it means something to them it will mean something to your reader too
  6. Realism=Believability: Make sure your conflict is plausible to your world/genre/plot. If it's plausible, it's realistic which makes it believable
  7. Time Is Of The Essence: Add time pressure to your conflict raises the pace and tension in your novel
  8. Go All In: Don't just raise the stakes once with your conflict. Add layers, keep raising the stakes and throwing barriers in your protagonists way until winning seems impossible. Only then does he become a hero to win
  9. Torture Your Hero: Conflict is there to torture your hero. In order to win they have to suffer and lose something.

"16 Government Types"


  1. Republic: A government whose authority is based on citizen's votes, which are represented by elected or nominated officials chosen in free elections
  2. Democracy: Democracy means 'rule of the people' The term today refers to a political system in which the people or their elected representatives govern themselves
  3. Theocracy: A government where priests rule in the name of God or by officials who are regarded as divinely guided, or consistent with the principles of a particular religion
  4. Autocracy: A government controlled by absolute power, and in the hands of a single person with minimal restraints on the decisions and lack of any mechanisms of popular control
  5. Technocracy: A government where scientists and technical experts are in control of the state and where rulers are selected on the basis of their knowledge/skill rather than wealth/power
  6. Fascism: It is a way of ruling that advocates total control of the people and seeks to promote the ancestral and cultural values and eradicate foreign influences
  7. Anarchy: Anarchy is a state of absence of law, a state of lawlessness and disorder (usually resulting from a failure of government)
  8. Monarchy: A government where supreme authority is vested in a single and usually hereditary figure, such as a king and whose powers can vary from absolute to none at all
  9. Oligarchy: Rule of the few. It is a form of power structure in which power effectively rests with a faction of persons or families
  10. Plutocracy: Government ruled by the rich or power provided by wealth, often used to describe a wealthy class ruling a government, often from behind the scenes
  11. Tyranny: Government or authority of an absolute ruler; arbitrary exercise of power over subjects not requisite for the purposes of government/approved by law and justice
  12. Totalitarian: A totalitarian system is the one in which a single political authority regulates total control over state, that is centralized and dictatorial
  13. Federation: A political organization characterized by union of small states, groups or parties, which are self-governed in internal affairs and are united under a central government 
  14. Communism: As a system of government, communism is a system of government in which the state owns and operates industry on behalf of the people
  15. Junta: Refers to a group or coalition that takes control of the state after overthrowing a government; usually this is done by a military group
  16. Dictatorship: A form of government where the power rests entirely on one person or a group of persons; this rule could be acquired by inheritance or force and is usually oppressive 

Friday, March 31, 2017

"Obscure Color Words"


  1. Albicant: whitish; becoming white
  2. Amaranthine: immortal; undying; deep purple-red color
  3. Aubergine: eggplant; dark purple
  4. Azure: light or sky blue
  5. Celadon: pale green
  6. Cerulean: sky blue; dark blue; sea green
  7. Chartreuse: yellow-green color
  8. Cinnabar: red crystalline mercuric sulfide pigment; deep red or scarlet color
  9. Citrine: dark greenish-yellow
  10. Eburnean: of or like ivory
  11. Erythraean: Reddish color
  12. Flavescent: yellowish or turning yellow
  13. Greige: a grey-beige color
  14. Haematic: blood colored
  15. Heliotrope: purpish hue
  16. Hoary: pale silver-grey color
  17. Isabelline: greyish yellow
  18. Jacinth: orange color
  19. Kermes: brilliant red color
  20. Lovat: grey-green; blue-green
  21. Madder: a reddish or red-orange color
  22. Mauve: light bluish purple
  23. Mazarine: rich blue or reddish-blue color
  24. Russet: reddish brown
  25. Sable: black; dark; of a black color
  26. Saffron: orange-yellow
  27. Sarcoline: flesh-colored
  28. Smaragdine: emerald green
  29. Tilleul: pale yellowish-green
  30. Titian: red-gold; reddish brown
  31. Vermilion: bright red
  32. Virid: green

"Basic Overlooked Worldbuilding Questions"

  1. Where does the water come from and how is it distributed?
  2. Who makes the food?
  3. Who transports and distributes the food?
  4. If your world has moder utilities, are they widespread or only for the rich? Do utilities have to be modified to work in your world?
  5. What happens to trash?
  6. What happens to sewage?
  7. What building materials are available?
  8. What do people do when they get sick?
  9. What do people do in case of a natural disaster?
  10. What do people do in case of a fire?
  11. How are large objects moved?
  12. How are items that take skilled labor to make created and distributed?

"61 Words to Describe Smells"


  1. Acidy
  2. Acrid
  3. Antiseptic
  4. Aromatic
  5. Balmy
  6. Biting
  7. Bitter
  8. Briny
  9. Burnt
  10. Citrusy
  11. Comforting
  12. Corky
  13. Damp
  14. Dank
  15. Distinctive
  16. Earthy
  17. Fishy
  18. Flowery
  19. Fragrant
  20. Fresh 
  21. Fruity
  22. Gamy
  23. Gaseous
  24. Heavy
  25. Lemony
  26. Medicinal
  27. Metallic
  28. Mildewed
  29. Minty
  30. Moldy
  31. Musky
  32. Musty
  33. Odorless
  34. Peppery
  35. Perfumed
  36. Piney
  37. Pungent
  38. Putrid
  39. Reek
  40. Rose
  41. Rotten
  42. Savory
  43. Scented
  44. Sharp
  45. Sickly
  46. Skunky
  47. Smoky
  48. Sour
  49. Spicy
  50. Spoiled
  51. Stagnant
  52. Stench
  53. Stinking
  54. Sulfur
  55. Sweaty
  56. Sweet
  57. Tart
  58. Tempting
  59. Vinegary
  60. Woddy
  61. Yeasty

"3 Stages of Editing"


  1. Macro-Edits: Rewriting and making big-picture changes in plot, character arcs, etc.
  2. Line Edits: Looking for medium issues, repetitions, accuracy, etc.
  3. Copy Edits: Nit-picking for small details like punctuation, spelling, grammar, etc. 

"Tone Vocabulary List"

Positive Tone/Attitude Words

  1. Amiable
  2. Amused
  3. Appreciative
  4. Authoritative
  5. Benevolent
  6. Brave
  7. Calm
  8. Cheerful
  9. Cheery
  10. Compassionate
  11. Complimentary
  12. Confident
  13. Consoling
  14. Content
  15. Dream
  16. Ecstatic
  17. Elated
  18. Elevated
  19. Encouraging
  20. Energetic
  21. Enthusiastic
  22. Excited
  23. Exuberant
  24. Fanciful
  25. Friendly
  26. Happy
  27. Hopeful
  28. Impassioned
  29. Jovial
  30. Joyful
  31. Jubilant
  32. Lighthearted
  33. Loving
  34. Optimistic
  35. Passionate
  36. Peaceful
  37. Playfu;
  38. Pleasant
  39. Proud
  40. Relaxed
  41. Reverent
  42. Romantic
  43. Soothing
  44. Surprised
  45. Sweet
  46. Sympathetic
  47. Vibrant
  48. Whimsical
Negative Tone/Attitude Words
  1. Accusing
  2. Aggravated
  3. Agitated
  4. Angry
  5. Apathetic
  6. Arrogant
  7. Artificial
  8. Audacious
  9. Belligerent
  10. Bitter
  11. Boring
  12. Brash
  13. Childish
  14. Choleric
  15. Coarse
  16. Cold
  17. Condemnatory
  18. Condescending
  19. Contradictory 
  20. Critical 
  21. Desperate
  22. Disappointed
  23. Disgruntled
  24. Disgusted
  25. Disinterested
  26. Facetious
  27. Furious
  28. Harsh
  29. Haughty
  30. Hateful
  31. Hurtful
  32. Indignant
  33. Inflammatory
  34. Insulting
  35. Irritated
  36. Manipulative
  37. Obnoxious
  38. Outraged
  39. Passive
  40. Quarrelsome
  41. Shameful
  42. Smooth
  43. Snooty
  44. Superficial
  45. Surly
  46. Testy
  47. Threatening
  48. Tired
  49. Uninterested
  50. Wrathful
Humor-Irony-Sarcasm Tone/Attitude Words
  1. Amused
  2. Bantering
  3. Bitter
  4. Caustic
  5. Comical
  6. Condescending
  7. Contemptuous
  8. Critical
  9. Cynical
  10. Disdainful
  11. Droll
  12. Facetious
  13. Flippant
  14. Giddy
  15. Humorous
  16. Insolent
  17. Ironic
  18. Irreverent
  19. Joking
  20. Malicious
  21. Mock-heroic
  22. Mocking
  23. Mock-serious
  24. Patronizing
  25. Pompous
  26. Quizzical
  27. Ribald
  28. Ridiculing
  29. Sad
  30. Sarcastic
  31. Sardonic
  32. Satiric
  33. Scornful
  34. Sharp
  35. Silly
  36. Taunting
  37. Teasing
  38. Whimsical
  39. Wry

Wednesday, March 29, 2017

"Romance Plot Template Cheatsheet"

Act One

  1. Introduce the protagonist (who feels incomplete)
  2. Protagonist meets love interest but there is conflict
  3. Characters are forced to spend time together
  4. Characters' goals are at cross purposes
Act Two
  1. Characters are bound together in a situation (sexual tension occurs)
  2. Protagonist's individual desire conflicts with the growing relationship
  3. Crisis- shift to prioritize relationship ends in disaster
Act Three
  1. Climax- protagonist must make personal sacrifice for ultimately fulfilling relationship

"57 Senses or Things Your Character May Be Aware of to Use in Your Writing"


  1. Time
  2. Sight
  3. Taste
  4. Color
  5. Depth
  6. Solidity (barriers)
  7. Relative sizes (external)
  8. Sound
  9. Pitch
  10. Tone
  11. Volume
  12. Rhythm
  13. Smell
  14. Touch (Including pressure, friction, heat, cold, oiliness)
  15. Personal emotion
  16. Endocrine
  17. states
  18. Awareness of awareness
  19. Personal size
  20. Organic sensation (including hunger)
  21. Heartbeat
  22. Blood circulation
  23. Cellular and bacterial position
  24. Gravitic (self and other weights)
  25. Motion of self
  26. Motion (exterior)
  27. Body position
  28. Joint position
  29. Internal temperature
  30. External temperature
  31. Balancerature
  32. Muscular tension
  33. Saline content of cells
  34. Fields/magnetic
  35. Time track motion
  36. Physical energy
  37. Self-determinism
  38. Moisture
  39. Sound direction
  40. Emotional state of others
  41. Personal position on the tone scale
  42. Affinity (self and others)
  43. Communication (self and others)
  44. Emotional state of groups
  45. Compass direction
  46. Level of consciousness
  47. Pain
  48. Perception of conclusions
  49. Perception of computing
  50. Perception of imagination
  51. Perception of having perceived
  52. Awareness of not knowing
  53. Awareness of importance or unimportance
  54. Awareness of others
  55. Awareness of location and placement (including masses, spaces, location itself) 
  56. Perception of appetite
  57. Kinesthesia 

"250 Ways to Say Went"


  1. Absconded- To depare in a sudden and secret manner, especially to aboid capture and legal prosecution
  2. Ambled
  3. Approached
  4. Bailed
  5. Barged
  6. Barreled
  7. Beat it
  8. Beelined
  9. Blazed
  10. Blew out
  11. Bolted
  12. Boogied
  13. Booked it
  14. Bore
  15. Bounced
  16. Bounded
  17. Breezed
  18. Budged
  19. Buggered off
  20. Burst
  21. Bustled
  22. Buzzed off
  23. Cantered
  24. Capered- To leap or skip about in a sprightly manner; prance; frisk; gambol
  25. Careened
  26. Charged
  27. Chugged
  28. Clambered
  29. Cleared out
  30. Climbed
  31. Clumped
  32. Coasted
  33. Coursed
  34. Crawled
  35. Crept
  36. Cruised
  37. Cut and Run
  38. Danced
  39. Darted
  40. Dashed
  41. Decamped- To depart quickly, secretly, or unceremoniously
  42. Departed
  43. Disappeared
  44. Doddered
  45. Dove
  46. Dragged
  47. Drifted
  48. Drove
  49. Ducked out
  50. Eased
  51. Eluded
  52. Encroached
  53. Entered
  54. Escaped
  55. Evacuated
  56. Evaded
  57. Evaporated
  58. Excursed
  59. Exited
  60. Faded
  61. Fell
  62. Flopped 
  63. Fled
  64. Flew
  65. Flitted
  66. Floated
  67. Followed
  68. Forged
  69. Gadded
  70. Gallivanted
  71. Galloped
  72. Galumphed- To move along heavily and clumsily
  73. Gamboled- To skip about, as in dancing or playing
  74. Gimped- To limp; walk in a halting manner
  75. Glided
  76. Glissaded- A sliding or gliding step
  77. Got going
  78. Hastened
  79. Heated
  80. Hied
  81. Hightailed
  82. Hiked
  83. Hobbled
  84. Hoofed it
  85. Hopped
  86. Humped
  87. Hurdled
  88. Hurled
  89. Hurried
  90. Hurtled
  91. Hustled
  92. Inched
  93. Intinerated
  94. Jerked
  95. Jetted
  96. Jogged
  97. Journeyed
  98. Jumped
  99. Knifed
  100. Launched
  101. Leapt
  102. Left
  103. Leggecd it
  104. Limped
  105. Lit out
  106. Loped
  107. Lumbered
  108. Lunged
  109. Lurched
  110. Made a break
  111. Made hast
  112. Made off
  113. Marched
  114. Maundered
  115. Meandered
  116. Migrated
  117. Moseyed
  118. Motored
  119. Moved
  120. Muscled 
  121. Neared 
  122. Negotiated
  123. Nosed 
  124. Paced
  125. Padded
  126. Paraded
  127. Peeled
  128. Penetrated
  129. Perambulated
  130. Peregrinated
  131. Plodded
  132. Pranced
  133. Proceeded
  134. Progressed
  135. Promenaded
  136. Pulled out
  137. Pushed ahead
  138. Pushed on
  139. Quitted
  140. Raced
  141. Rambled
  142. Ran
  143. Ranged
  144. Receded
  145. Relocated
  146. Retired
  147. Retreated
  148. Retrogressed
  149. Ricocheted
  150. Roamed
  151. Rocketed
  152. Rode
  153. Rolled 
  154. Roved
  155. Rumbled
  156. Rushed
  157. Sailed
  158. Sallied forth
  159. Sashayed
  160. Sauntered
  161. Scaled
  162. Scampered
  163. Scooted
  164. Scrabbled
  165. Scrambled
  166. Scudded
  167. Scuffed
  168. Scurried
  169. Scuttled
  170. Set out
  171. Shimmied
  172. Shot
  173. Shrank
  174. Suffled
  175. Skated
  176. Skedaddled
  177. Skidded
  178. Skipped
  179. Skirted
  180. Skittered
  181. Skyrocketed
  182. Slid
  183. Slinked
  184. Slipped
  185. Slithered
  186. Slogged
  187. Snaked
  188. Sped
  189. Spilled
  190. Split
  191. Sprang
  192. Sprinted
  193. Spurted
  194. Staggered
  195. Stalked
  196. Stepped
  197. Stole away
  198. Stomped
  199. Stormed out
  200. Straggled
  201. Strayed
  202. Streaked
  203. Streamed
  204. Strode
  205. Strolled
  206. Struck out
  207. Strutted
  208. Stumbled
  209. Swaggered
  210. Swept
  211. Threaded
  212. Tiptoed
  213. Toddled
  214. Took off
  215. Tore
  216. Tottered
  217. TOured
  218. Trailed
  219. Traipsed
  220. Tramped
  221. Trampled 
  222. Traveled
  223. Trekked
  224. Tripped
  225. Trod
  226. Trooped
  227. Trotted
  228. Trudged
  229. Tumbled
  230. Vacated
  231. Vamoosed
  232. Vanished
  233. Vaulted
  234. Veered
  235. Ventured
  236. Waddled
  237. Wafted
  238. Walked
  239. Waltzed
  240. Wandered
  241. Weaved
  242. Wended
  243. Whisked
  244. Whizzed
  245. Withdrew
  246. Wobbled
  247. Wormed
  248. Wriggled 
  249. Zipped
  250. Zoomed

"Character Checklist"


  1. 'It' Factor: Are both the protagonist and the antagonist extraordinary in some way?
  2. Realism: Do they both have a mixture of good and bad qualities that will make them real?
  3. Goals: Do they have clear and compelling goals, and are those goals mutually exclusive?
  4. Passion: Do they both care passionately about something that the reader can understand?
  5. Core Opposition: Is what they care about at the heart of their opposition?
  6. Relatability: Are they both likable or at least relatable to the reader?
  7. Strength: Is the antagonist at least as strong as the protagonist and just as compelling?
  8. External Versus Interior Goals: Is there opposition between what the protagonist wants and what she needs?
  9. High Stakes: Are there terrible consequences if the protagonist fails?
  10. Sacrifice: Does the protagonist have to make an impossible choice to win against the antagonist?
  11. Choice between Internal and External Goals: Does she have to choose between what she wants and what she needs?
  12. Character and Story Arc: Does the protagonist change in character and circumstances?
  13. All Characters Real?: Do all the main characters in the book have genuine flaws and eccentricities? 

"Common Character Flaws"


  1. Abusive
  2. Impatient
  3. Ruthless- Without pity or compassion; cruel; merciless
  4. Acts superior
  5. Impractical
  6. Sadistic- Pertaining to or characterized by sadism; deriving pleasure or sexual gratification from extreme cruelty 
  7. Anarchist- A person who promotes disorder or excites revolt against any established rule, law, or custom
  8. Impressionable
  9. Sarcastic
  10. Angsty/Emo
  11. Impulsive
  12. Secretive
  13. Arrogant
  14. Inconsiderate
  15. Selfish
  16. Assertive
  17. Indulgent
  18. Sensitive
  19. Attitude
  20. Jealousy
  21. Sexist
  22. Avoids their problems
  23. Kleptomaniac- A person that has an irresistible impulse to steal, stemming from emotional disturbance rather than economic need
  24. Shy
  25. Big mouth
  26. Lazy
  27. Smart ass
  28. Blames people
  29. Liar
  30. Sneaky
  31. Bossy
  32. Loud
  33. Sore loser
  34. Careless
  35. Manipulative
  36. Spaz
  37. Chatter-box
  38. Mean
  39. Spoiled
  40. Closed off
  41. Messy
  42. Stereotypical
  43. Cocky
  44. Mischievous
  45. Stubborn
  46. Cold
  47. Naive
  48. Superstitious
  49. Competitive
  50. Nosy
  51. Temper
  52. Conceited
  53. Obnoxious
  54. Thief
  55. Controlling
  56. Offended easily
  57. Thoughtless
  58. Cruel
  59. Outsider
  60. Traitor
  61. Cunning
  62. Overdramatic
  63. Trust issues
  64. Cynical- Showing contempt for accepted standards of honesty or morality by one's actions, especially by actions that exploit the morals of others
  65. Over emotional
  66. Undependable
  67. Deceptive
  68. Over reacts
  69. Unorganized
  70. Defiant
  71. Player
  72. Unreasonable
  73. Dictator
  74. Poser
  75. Unstable relationships
  76. Disrespectful
  77. Pretentious- Characterized by assumption of dignity or importance, especially when exaggerated or undeserved 
  78. Unsympathetic
  79. Distracted easily
  80. Prideful
  81. Uses others
  82. Egotistical- Given to talking about oneself; vain; boastful; opinionated 
  83. Pushy
  84. Vain- Excessively proud of or concerned about one's own appearance, qualities, achievements
  85. Evil
  86. Pyromaniac- Someone who has the compulsion to set things on fire
  87. Vengeful
  88. Forgetful
  89. Quick tempered
  90. Violent
  91. Greedy
  92. Rash 
  93. Wasteful
  94. Holds grudges
  95. Rebellious
  96. Wimp
  97. Hostile
  98. Reckless
  99. Whiney
  100. Immature
  101. Rude
  102. Wrathful

"How to make a character's death sadder"


  1. Don't have them die of old age after a long, fulfilling life. Many people don't even think of this as sad (not that this can still work if you have enough of the other factors).
  2. Leave one of their major goals unfinished. The more enthusiastic they are about completing the goal, the sadder.
  3. Give them strong relationships with other characters.
  4. Make them fight against whatever is causing their death. Their ultimate loss is sadder if they struggle.
  5. Kill them in the middle of their character arc.
  6. Don't describe their funeral in detail. 

"The 8 Laws of Foreshadowing"


  1. Make sure an incident needs foreshadowing: Foreshadowing should be reserved for significant events in your novel to avoid unintentionally comical effects
  2. Understand the device's purpose: Foreshadowing is used to build suspense or prepare the reader for an event that would otherwise seem to be included in the story without reason
  3. Don't foreshadow without paying off: Anton Chekhov once said that if a gun is introduced in a story, it must be fired at some point. Readers may feel cheated if you don't develop the coming incidents you've teased.
  4. Plan your structure: During the outlining phase of writing your novel, identify significant events you have planned for your novel so that you can go back and outline their foreshadowing too.
  5. Introduce foreshadowing with the right amount of emphasis: The reader should be able to go back and realize that there were plot clues without his or her knowing it.
  6. Make sure the payoff suits the foreshadowing: To avoid readers being frustrated, meet expectations you've already clearly put in place
  7. Incorporate Revisions: If you've revised a large swathe of your book, and have added in later events, make sure you revise foreshadowing so that the narrative is not accidentally disjointed by developments.
  8. Get feedback: Because you're familiar with your own text, you might not see where foreshadowing isn't working. Ask a trusted novel-reader friend or relation to help you determine whether it all hangs together well.