- Adorable
- Alluring
- Ambrosial
- Astonishing
- Astounding
- Awe-inspiring
- Awesome
- Beauteous
- Beautiful
- Bewitching
- Beyond words
- Blue-ribbon
- Bonny
- Breathtaking
- Brilliant
- Capital
- Captivating
- Charming
- Classy
- Darling
- Daunting
- Dazzling
- Delectable
- Delicate
- Delicious
- Delightful
- Divine
- Elegant
- Enchanting
- Enthralling
- Enticing
- Ethereal
- Exalted
- Excellent
- Exceptional
- Exhilarating
- Exquisite
- Extraordinary
- Fabulous
- Fantastic
- Fascinating
- Fearsome
- Fetching
- First-class
- First-rate
- Glorious
- Gorgeous
- Graceful
- Grand
- Heavenly
- Ideal
- Impressive
- Incomparable
- Inconceivable
- Incredible
- Indescribable
- Ineffable
- Inspiring
- Irresistible
- Lovely
- Luscious
- Magnetic
- Magnificent
- Majestic
- Marvelous
- Mesmerizing
- Outstanding
- Prodigious
- Radiant
- Rapturous
- Ravishing
- Refind
- Resplendent
- Savory
- Scrumptious
- Sensual
- Sexy
- Shocking
- Spectacular
- Splendid
- Staggering
- Striking
- Stunning
- Stupefying
- Sublime
- Superb
- Supreme
- Surprising
- Tantalizing
- Thrilling
- Top-notch
- Transcendent
- Tremendous
- Unbelievable
- Unearthly
- Unutterable
- Uplifting
- Wonderful
- Wondrous
- Yummy
Monday, June 5, 2017
"Words to use instead of amazing"
Sunday, June 4, 2017
"The Writing Process"
- Prewriting
- Research
- Library
- Internet
- Interviews
- Outlining
- Freewriting
- Clustering
- 1st Draft
- Fast
- Get it down
- Revision
- Structure
- Content
- Support
- Point of view
- Proofreading
- Diction
- Grammar
- Mechanics
- Format
- Publishing
- Posting
- Submitting
- Mailing
Tuesday, April 4, 2017
"Bad Beginnings"
- Waking Up: Starting your story with your character waking up (from a coma, from being knocked out, from being asleep, etc.) is not only cliche, but boring
- Dreams: Like waking up, starting your story with a dream is another cliche and it cheats the the reader
- Back Story: We don't care about your character yet! Get right to the action. Don't start with an info dump of background information on your character
"The Five Elements of Story"
- Someone to Care About
- External
- Undeserved Misfortune
- Power and Humility
- Weaknes
- Internal
- Morality
- Desire
- Wil
- Something to Want
- Story Goal
- Motivation
- Internal and External
- Stakes
- Ideal
- Something to Dread
- Curiosity, Expectation, Fear
- Suspense
- Dread
- Dreadful Promises
- Progressively Worse Obstacles
- Dread Embodied, The Villain
- Something to Suffer
- Suffering=Story Goal Value
- Building Suffering to Climax
- Hero's Ideal=Suffering
- Physical
- Inconvenience
- Discomfort
- Pain
- Loss
- Emotional
- Something to Learn
- Theme
- Premise
- Ideals
- Meaning
- Character Change
- Revelation
"Character Motivations"
- Basic Motivations
- Survival
- Failure
- Peer pressure
- Curiosity
- Guilt
- Desire
- Instability
- Noble Motivations
- Love
- Loyalty
- Honor
- Obedience
- Vengeance
- Inequality
- Unfulfillment
- Evil Motivations
- Hatred
- Dishonor
- Pride
- Greed
- Revenge
- Lust
- Jealousy
- Fear Motivations
- Death
- Humiliation
- Pain
- Rejection
- Loss
- Regret
- Shame
"How to Write a Scene In 11 Steps"
- What need to happen in this scene?
- What's the worst that would happen if this scene were omitted?
- Who needs to be in the scene?
- Where could the scene take place?
- What's the most surprising thing that could happen in the scene?
- Is this a long scene or a short scene?
- Brainstorm three different ways it could begin
- Play it on the screen in your head
- Write a scribble version
- Write the full scene
- Repeat 200 times
"9 Tips for Creating Conflict"
- Introduction: Every novel needs conflict. Without it, your characters have nothing to disagree on and no arc to develop. Without it your plot will flatline.
- Source of Conflict: Your protagonist should face conflict from lots of sources, but the main barriers should always come from your antagonist
- Make the Conflict Specific: Don't be broad and start a war because your hero and villain dislike each other. Start a war because your villain killed your heroes wife
- Target the Conflict: If you want your hero to invest in saving the world then give him a specific reason. Make the conflict personal to him.
- Make It Emotional: Make the conflict mean something to your hero. If it means something to them it will mean something to your reader too
- Realism=Believability: Make sure your conflict is plausible to your world/genre/plot. If it's plausible, it's realistic which makes it believable
- Time Is Of The Essence: Add time pressure to your conflict raises the pace and tension in your novel
- Go All In: Don't just raise the stakes once with your conflict. Add layers, keep raising the stakes and throwing barriers in your protagonists way until winning seems impossible. Only then does he become a hero to win
- Torture Your Hero: Conflict is there to torture your hero. In order to win they have to suffer and lose something.
"16 Government Types"
- Republic: A government whose authority is based on citizen's votes, which are represented by elected or nominated officials chosen in free elections
- Democracy: Democracy means 'rule of the people' The term today refers to a political system in which the people or their elected representatives govern themselves
- Theocracy: A government where priests rule in the name of God or by officials who are regarded as divinely guided, or consistent with the principles of a particular religion
- Autocracy: A government controlled by absolute power, and in the hands of a single person with minimal restraints on the decisions and lack of any mechanisms of popular control
- Technocracy: A government where scientists and technical experts are in control of the state and where rulers are selected on the basis of their knowledge/skill rather than wealth/power
- Fascism: It is a way of ruling that advocates total control of the people and seeks to promote the ancestral and cultural values and eradicate foreign influences
- Anarchy: Anarchy is a state of absence of law, a state of lawlessness and disorder (usually resulting from a failure of government)
- Monarchy: A government where supreme authority is vested in a single and usually hereditary figure, such as a king and whose powers can vary from absolute to none at all
- Oligarchy: Rule of the few. It is a form of power structure in which power effectively rests with a faction of persons or families
- Plutocracy: Government ruled by the rich or power provided by wealth, often used to describe a wealthy class ruling a government, often from behind the scenes
- Tyranny: Government or authority of an absolute ruler; arbitrary exercise of power over subjects not requisite for the purposes of government/approved by law and justice
- Totalitarian: A totalitarian system is the one in which a single political authority regulates total control over state, that is centralized and dictatorial
- Federation: A political organization characterized by union of small states, groups or parties, which are self-governed in internal affairs and are united under a central government
- Communism: As a system of government, communism is a system of government in which the state owns and operates industry on behalf of the people
- Junta: Refers to a group or coalition that takes control of the state after overthrowing a government; usually this is done by a military group
- Dictatorship: A form of government where the power rests entirely on one person or a group of persons; this rule could be acquired by inheritance or force and is usually oppressive
Friday, March 31, 2017
"Obscure Color Words"
- Albicant: whitish; becoming white
- Amaranthine: immortal; undying; deep purple-red color
- Aubergine: eggplant; dark purple
- Azure: light or sky blue
- Celadon: pale green
- Cerulean: sky blue; dark blue; sea green
- Chartreuse: yellow-green color
- Cinnabar: red crystalline mercuric sulfide pigment; deep red or scarlet color
- Citrine: dark greenish-yellow
- Eburnean: of or like ivory
- Erythraean: Reddish color
- Flavescent: yellowish or turning yellow
- Greige: a grey-beige color
- Haematic: blood colored
- Heliotrope: purpish hue
- Hoary: pale silver-grey color
- Isabelline: greyish yellow
- Jacinth: orange color
- Kermes: brilliant red color
- Lovat: grey-green; blue-green
- Madder: a reddish or red-orange color
- Mauve: light bluish purple
- Mazarine: rich blue or reddish-blue color
- Russet: reddish brown
- Sable: black; dark; of a black color
- Saffron: orange-yellow
- Sarcoline: flesh-colored
- Smaragdine: emerald green
- Tilleul: pale yellowish-green
- Titian: red-gold; reddish brown
- Vermilion: bright red
- Virid: green
"Basic Overlooked Worldbuilding Questions"
- Where does the water come from and how is it distributed?
- Who makes the food?
- Who transports and distributes the food?
- If your world has moder utilities, are they widespread or only for the rich? Do utilities have to be modified to work in your world?
- What happens to trash?
- What happens to sewage?
- What building materials are available?
- What do people do when they get sick?
- What do people do in case of a natural disaster?
- What do people do in case of a fire?
- How are large objects moved?
- How are items that take skilled labor to make created and distributed?
"61 Words to Describe Smells"
- Acidy
- Acrid
- Antiseptic
- Aromatic
- Balmy
- Biting
- Bitter
- Briny
- Burnt
- Citrusy
- Comforting
- Corky
- Damp
- Dank
- Distinctive
- Earthy
- Fishy
- Flowery
- Fragrant
- Fresh
- Fruity
- Gamy
- Gaseous
- Heavy
- Lemony
- Medicinal
- Metallic
- Mildewed
- Minty
- Moldy
- Musky
- Musty
- Odorless
- Peppery
- Perfumed
- Piney
- Pungent
- Putrid
- Reek
- Rose
- Rotten
- Savory
- Scented
- Sharp
- Sickly
- Skunky
- Smoky
- Sour
- Spicy
- Spoiled
- Stagnant
- Stench
- Stinking
- Sulfur
- Sweaty
- Sweet
- Tart
- Tempting
- Vinegary
- Woddy
- Yeasty
"3 Stages of Editing"
- Macro-Edits: Rewriting and making big-picture changes in plot, character arcs, etc.
- Line Edits: Looking for medium issues, repetitions, accuracy, etc.
- Copy Edits: Nit-picking for small details like punctuation, spelling, grammar, etc.
"Tone Vocabulary List"
Positive Tone/Attitude Words
- Amiable
- Amused
- Appreciative
- Authoritative
- Benevolent
- Brave
- Calm
- Cheerful
- Cheery
- Compassionate
- Complimentary
- Confident
- Consoling
- Content
- Dream
- Ecstatic
- Elated
- Elevated
- Encouraging
- Energetic
- Enthusiastic
- Excited
- Exuberant
- Fanciful
- Friendly
- Happy
- Hopeful
- Impassioned
- Jovial
- Joyful
- Jubilant
- Lighthearted
- Loving
- Optimistic
- Passionate
- Peaceful
- Playfu;
- Pleasant
- Proud
- Relaxed
- Reverent
- Romantic
- Soothing
- Surprised
- Sweet
- Sympathetic
- Vibrant
- Whimsical
Negative Tone/Attitude Words
- Accusing
- Aggravated
- Agitated
- Angry
- Apathetic
- Arrogant
- Artificial
- Audacious
- Belligerent
- Bitter
- Boring
- Brash
- Childish
- Choleric
- Coarse
- Cold
- Condemnatory
- Condescending
- Contradictory
- Critical
- Desperate
- Disappointed
- Disgruntled
- Disgusted
- Disinterested
- Facetious
- Furious
- Harsh
- Haughty
- Hateful
- Hurtful
- Indignant
- Inflammatory
- Insulting
- Irritated
- Manipulative
- Obnoxious
- Outraged
- Passive
- Quarrelsome
- Shameful
- Smooth
- Snooty
- Superficial
- Surly
- Testy
- Threatening
- Tired
- Uninterested
- Wrathful
Humor-Irony-Sarcasm Tone/Attitude Words
- Amused
- Bantering
- Bitter
- Caustic
- Comical
- Condescending
- Contemptuous
- Critical
- Cynical
- Disdainful
- Droll
- Facetious
- Flippant
- Giddy
- Humorous
- Insolent
- Ironic
- Irreverent
- Joking
- Malicious
- Mock-heroic
- Mocking
- Mock-serious
- Patronizing
- Pompous
- Quizzical
- Ribald
- Ridiculing
- Sad
- Sarcastic
- Sardonic
- Satiric
- Scornful
- Sharp
- Silly
- Taunting
- Teasing
- Whimsical
- Wry
Wednesday, March 29, 2017
"Romance Plot Template Cheatsheet"
Act One
- Introduce the protagonist (who feels incomplete)
- Protagonist meets love interest but there is conflict
- Characters are forced to spend time together
- Characters' goals are at cross purposes
Act Two
- Characters are bound together in a situation (sexual tension occurs)
- Protagonist's individual desire conflicts with the growing relationship
- Crisis- shift to prioritize relationship ends in disaster
Act Three
- Climax- protagonist must make personal sacrifice for ultimately fulfilling relationship
"57 Senses or Things Your Character May Be Aware of to Use in Your Writing"
- Time
- Sight
- Taste
- Color
- Depth
- Solidity (barriers)
- Relative sizes (external)
- Sound
- Pitch
- Tone
- Volume
- Rhythm
- Smell
- Touch (Including pressure, friction, heat, cold, oiliness)
- Personal emotion
- Endocrine
- states
- Awareness of awareness
- Personal size
- Organic sensation (including hunger)
- Heartbeat
- Blood circulation
- Cellular and bacterial position
- Gravitic (self and other weights)
- Motion of self
- Motion (exterior)
- Body position
- Joint position
- Internal temperature
- External temperature
- Balancerature
- Muscular tension
- Saline content of cells
- Fields/magnetic
- Time track motion
- Physical energy
- Self-determinism
- Moisture
- Sound direction
- Emotional state of others
- Personal position on the tone scale
- Affinity (self and others)
- Communication (self and others)
- Emotional state of groups
- Compass direction
- Level of consciousness
- Pain
- Perception of conclusions
- Perception of computing
- Perception of imagination
- Perception of having perceived
- Awareness of not knowing
- Awareness of importance or unimportance
- Awareness of others
- Awareness of location and placement (including masses, spaces, location itself)
- Perception of appetite
- Kinesthesia
"250 Ways to Say Went"
- Absconded- To depare in a sudden and secret manner, especially to aboid capture and legal prosecution
- Ambled
- Approached
- Bailed
- Barged
- Barreled
- Beat it
- Beelined
- Blazed
- Blew out
- Bolted
- Boogied
- Booked it
- Bore
- Bounced
- Bounded
- Breezed
- Budged
- Buggered off
- Burst
- Bustled
- Buzzed off
- Cantered
- Capered- To leap or skip about in a sprightly manner; prance; frisk; gambol
- Careened
- Charged
- Chugged
- Clambered
- Cleared out
- Climbed
- Clumped
- Coasted
- Coursed
- Crawled
- Crept
- Cruised
- Cut and Run
- Danced
- Darted
- Dashed
- Decamped- To depart quickly, secretly, or unceremoniously
- Departed
- Disappeared
- Doddered
- Dove
- Dragged
- Drifted
- Drove
- Ducked out
- Eased
- Eluded
- Encroached
- Entered
- Escaped
- Evacuated
- Evaded
- Evaporated
- Excursed
- Exited
- Faded
- Fell
- Flopped
- Fled
- Flew
- Flitted
- Floated
- Followed
- Forged
- Gadded
- Gallivanted
- Galloped
- Galumphed- To move along heavily and clumsily
- Gamboled- To skip about, as in dancing or playing
- Gimped- To limp; walk in a halting manner
- Glided
- Glissaded- A sliding or gliding step
- Got going
- Hastened
- Heated
- Hied
- Hightailed
- Hiked
- Hobbled
- Hoofed it
- Hopped
- Humped
- Hurdled
- Hurled
- Hurried
- Hurtled
- Hustled
- Inched
- Intinerated
- Jerked
- Jetted
- Jogged
- Journeyed
- Jumped
- Knifed
- Launched
- Leapt
- Left
- Leggecd it
- Limped
- Lit out
- Loped
- Lumbered
- Lunged
- Lurched
- Made a break
- Made hast
- Made off
- Marched
- Maundered
- Meandered
- Migrated
- Moseyed
- Motored
- Moved
- Muscled
- Neared
- Negotiated
- Nosed
- Paced
- Padded
- Paraded
- Peeled
- Penetrated
- Perambulated
- Peregrinated
- Plodded
- Pranced
- Proceeded
- Progressed
- Promenaded
- Pulled out
- Pushed ahead
- Pushed on
- Quitted
- Raced
- Rambled
- Ran
- Ranged
- Receded
- Relocated
- Retired
- Retreated
- Retrogressed
- Ricocheted
- Roamed
- Rocketed
- Rode
- Rolled
- Roved
- Rumbled
- Rushed
- Sailed
- Sallied forth
- Sashayed
- Sauntered
- Scaled
- Scampered
- Scooted
- Scrabbled
- Scrambled
- Scudded
- Scuffed
- Scurried
- Scuttled
- Set out
- Shimmied
- Shot
- Shrank
- Suffled
- Skated
- Skedaddled
- Skidded
- Skipped
- Skirted
- Skittered
- Skyrocketed
- Slid
- Slinked
- Slipped
- Slithered
- Slogged
- Snaked
- Sped
- Spilled
- Split
- Sprang
- Sprinted
- Spurted
- Staggered
- Stalked
- Stepped
- Stole away
- Stomped
- Stormed out
- Straggled
- Strayed
- Streaked
- Streamed
- Strode
- Strolled
- Struck out
- Strutted
- Stumbled
- Swaggered
- Swept
- Threaded
- Tiptoed
- Toddled
- Took off
- Tore
- Tottered
- TOured
- Trailed
- Traipsed
- Tramped
- Trampled
- Traveled
- Trekked
- Tripped
- Trod
- Trooped
- Trotted
- Trudged
- Tumbled
- Vacated
- Vamoosed
- Vanished
- Vaulted
- Veered
- Ventured
- Waddled
- Wafted
- Walked
- Waltzed
- Wandered
- Weaved
- Wended
- Whisked
- Whizzed
- Withdrew
- Wobbled
- Wormed
- Wriggled
- Zipped
- Zoomed
"Character Checklist"
- 'It' Factor: Are both the protagonist and the antagonist extraordinary in some way?
- Realism: Do they both have a mixture of good and bad qualities that will make them real?
- Goals: Do they have clear and compelling goals, and are those goals mutually exclusive?
- Passion: Do they both care passionately about something that the reader can understand?
- Core Opposition: Is what they care about at the heart of their opposition?
- Relatability: Are they both likable or at least relatable to the reader?
- Strength: Is the antagonist at least as strong as the protagonist and just as compelling?
- External Versus Interior Goals: Is there opposition between what the protagonist wants and what she needs?
- High Stakes: Are there terrible consequences if the protagonist fails?
- Sacrifice: Does the protagonist have to make an impossible choice to win against the antagonist?
- Choice between Internal and External Goals: Does she have to choose between what she wants and what she needs?
- Character and Story Arc: Does the protagonist change in character and circumstances?
- All Characters Real?: Do all the main characters in the book have genuine flaws and eccentricities?
"Common Character Flaws"
- Abusive
- Impatient
- Ruthless- Without pity or compassion; cruel; merciless
- Acts superior
- Impractical
- Sadistic- Pertaining to or characterized by sadism; deriving pleasure or sexual gratification from extreme cruelty
- Anarchist- A person who promotes disorder or excites revolt against any established rule, law, or custom
- Impressionable
- Sarcastic
- Angsty/Emo
- Impulsive
- Secretive
- Arrogant
- Inconsiderate
- Selfish
- Assertive
- Indulgent
- Sensitive
- Attitude
- Jealousy
- Sexist
- Avoids their problems
- Kleptomaniac- A person that has an irresistible impulse to steal, stemming from emotional disturbance rather than economic need
- Shy
- Big mouth
- Lazy
- Smart ass
- Blames people
- Liar
- Sneaky
- Bossy
- Loud
- Sore loser
- Careless
- Manipulative
- Spaz
- Chatter-box
- Mean
- Spoiled
- Closed off
- Messy
- Stereotypical
- Cocky
- Mischievous
- Stubborn
- Cold
- Naive
- Superstitious
- Competitive
- Nosy
- Temper
- Conceited
- Obnoxious
- Thief
- Controlling
- Offended easily
- Thoughtless
- Cruel
- Outsider
- Traitor
- Cunning
- Overdramatic
- Trust issues
- Cynical- Showing contempt for accepted standards of honesty or morality by one's actions, especially by actions that exploit the morals of others
- Over emotional
- Undependable
- Deceptive
- Over reacts
- Unorganized
- Defiant
- Player
- Unreasonable
- Dictator
- Poser
- Unstable relationships
- Disrespectful
- Pretentious- Characterized by assumption of dignity or importance, especially when exaggerated or undeserved
- Unsympathetic
- Distracted easily
- Prideful
- Uses others
- Egotistical- Given to talking about oneself; vain; boastful; opinionated
- Pushy
- Vain- Excessively proud of or concerned about one's own appearance, qualities, achievements
- Evil
- Pyromaniac- Someone who has the compulsion to set things on fire
- Vengeful
- Forgetful
- Quick tempered
- Violent
- Greedy
- Rash
- Wasteful
- Holds grudges
- Rebellious
- Wimp
- Hostile
- Reckless
- Whiney
- Immature
- Rude
- Wrathful
"How to make a character's death sadder"
- Don't have them die of old age after a long, fulfilling life. Many people don't even think of this as sad (not that this can still work if you have enough of the other factors).
- Leave one of their major goals unfinished. The more enthusiastic they are about completing the goal, the sadder.
- Give them strong relationships with other characters.
- Make them fight against whatever is causing their death. Their ultimate loss is sadder if they struggle.
- Kill them in the middle of their character arc.
- Don't describe their funeral in detail.
"The 8 Laws of Foreshadowing"
- Make sure an incident needs foreshadowing: Foreshadowing should be reserved for significant events in your novel to avoid unintentionally comical effects
- Understand the device's purpose: Foreshadowing is used to build suspense or prepare the reader for an event that would otherwise seem to be included in the story without reason
- Don't foreshadow without paying off: Anton Chekhov once said that if a gun is introduced in a story, it must be fired at some point. Readers may feel cheated if you don't develop the coming incidents you've teased.
- Plan your structure: During the outlining phase of writing your novel, identify significant events you have planned for your novel so that you can go back and outline their foreshadowing too.
- Introduce foreshadowing with the right amount of emphasis: The reader should be able to go back and realize that there were plot clues without his or her knowing it.
- Make sure the payoff suits the foreshadowing: To avoid readers being frustrated, meet expectations you've already clearly put in place
- Incorporate Revisions: If you've revised a large swathe of your book, and have added in later events, make sure you revise foreshadowing so that the narrative is not accidentally disjointed by developments.
- Get feedback: Because you're familiar with your own text, you might not see where foreshadowing isn't working. Ask a trusted novel-reader friend or relation to help you determine whether it all hangs together well.
"Tips for Writing A Flashback"
Flashbacks are a common way to show the reader a backstory event 'in real time' but they must be used with care. Anytime you take the story from the present to the past, it interrupts the flow.
- Only use a flashback if it propels the story forward and the backstory is crucial
- Flashbacks should reveal something important, not explain.
- Get in and get out-no flab allowed
- Give it a punch-the even should have a huge impact on the current scene and emotions at work
- Timing is everything: build up to the reveal and create suspense
Monday, March 27, 2017
"97 Ways to Say Bad"
- abhorrent
- flagrant
- nefarious
- abject
- foul
- obscene
- abominable
- falling
- odious
- annoying
- ghastly
- offensive
- appalling
- grievous
- pejorative
- atrocious
- hateful
- repellent
- awful
- harmful
- reprehensible
- barbaric
- heinous
- reprobate
- base
- hellish
- repugnant
- beastly
- hideous
- repulsive
- brutal
- horrendous
- revolting
- calamitous
- horrible
- rotten
- contemptible
- horrid
- ruinous
- cursed
- horrific
- scandalous
- degenerate
- horrifying
- shocking
- deleterious
- icky
- sickening
- despicable
- ignoble
- sinful
- detrimental
- immoral
- sordid
- diabolical
- inclement
- swinish
- dire
- infamous
- terrible
- disagreeable
- infernal
- treacherous
- disheartening
- iniquitous
- unpalatable
- disgusting
- injurious
- unpleasant
- dismaying
- loathsome
- unworthy
- displeasing
- lousy
- vexatious
- distasteful
- malevolent
- vicious
- disturbing
- mischievous
- vile
- dreadful
- monstrous
- villainous
- egregious
- nasty
- wicked
- evil
- nauseating
- woeful
- execrable
- nocuous
- worthless
- fiendish
- noisome
- wretched
- noxious
"Does Your First Pages Have These?"
- Do you set the stage for the story?
- Do you clearly introduce your protagonist?
- Do you determine your point of view and narrative voice?
- Do you introduce the them?
- Do you worry too much about likability?
- Do you have a lot of action?
- Do you explain the status quo?
- Do you explain the deepest longing of the protagonist?
- Do you have an inciting incident?
- Does your main character cross a threshold?
- Do you ask a lot of exciting questions?
"50 Better Ways to Say looks/seems like..."
- mirrors
- reflects
- suggests
- implies
- reveals
- echoes
- parodies
- pretends
- refers
- announces
- declares
- divulges
- tells
- betrays
- mocks
- broadcasts
- imitates
- communicates
- emulates
- notifies
- affects
- proclaims
- parrots
- exposes
- resonates
- parallels
- offers
- reverberates
- poses
- reterates
- steers
- represents
- touts
- mimes
- proposes
- mimics
- commends
- simulates
- hints
- feigns
- mentions
- assumes
- signifies
- resembles
- denotes
- spoofs
- designates
- fakes
- insinuates
- adopts
"Things you should know about each of your characters"
- What would completely break your character?
- What was the best thing in your character's life?
- What was the worst thing in your character's life?
- What seemingly insignificant memories stuck with your character?
- Does your character work so that they can support their hobbies or use their hobbies as a way of filling up the time they aren't working?
- What is your character reluctant to tell people?
- How does your character feel about sex?
- How many friends does your character have?
- How many friends does your character want?
- What would your character make a scene in public about?
- What would your character give their life for?
- What are your character's major flaws?
- What does your character pretend or try to care about?
- How does the image your character tries to project differ from the image they actually project?
- What is your character afraid of?
33 Ways to Write Stronger Characters
- Give them a goal
- Give them a motivation (negative emotion, negative trait, positive emotion)
- Give them purpose (do they create conflict or undergo emotional development?)
- Give them a fear
- Give them a flaw
- Give them a history
- Give them a present story
- Give them a personality
- Give them interests
- Give them a quirk
- Give them a name
- Give them a desire
- Give them a love
- Make them complex
- Make them unique
- Make them intelligent
- Make them relatable
- Male them fail
- Make them suffer
- Make them sweat
- Find their sex
- Find their perspective
- Find their type
- Find their language
- Find their attitude
- Find their happy place
- Find their support
- Find their gut
- Find their bane
- Find their refuge
- Find their redemption
- Find their glory
- Find their story
"The BODY: Tips in Writing"
- Use transitions
- Avoid redundancy and repetition
- Write in the third person
- Use adjectives sparingly
- Do not editorialize
- Numbers 1-9 spelled out, 10 and above figures
John Steinbeck's 6 Writing Tips
- Abandon the idea that you are ever going to finish.
- Write freely and as rapidly as possible and the whole thing on paper.
- Forget your generalized audience
- If a scene or section gets the better of you and you still think you want it- bypass it and go.
- Beware of a scene that becomes too dear to you, dearer than the rest.
- If you are using dialogue- say it aloud as you write it.
"Cliche First Sentences"
- I (verb) my first (noun) when I was (age).
- I woke up to (rest of sentence).
- (Onomatopoeia)!
- (First name, last name) was an (adjective) man.
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